What's a company to do once it has created the most popular massively multiplayer online RPG in the world?
Moreover, the multiplayer component is being designed to be friendly to the mod community.
Perhaps the most radical feature is the division of the title into a single player adventure and a multiplayer component.
What were the major considerations and goals in designing the multiplayer aspect?
For example, we know of gamers what will play massively multiplayer online games in a window, while running other tasks at the same time.
That should be taken out of the interface altogether, it only belongs there in multiplayer games.
The game's level design is extremely linear in both the single player and multiplayer levels.
Video games connect to the network to enable multiplayer gaming.
Finally, there's the game's multiplayer mode, which allows for split screen or online competitive racing.
Finally, in the great realm of multiplayer gameplay, there will be a lot of new features.